Mer Rose
Illustrator, Concept Artist, Character Designer
CHARACTER DESIGN
ENVIRONMENT ART
FAN ART + MISC.
ARTFIGHT ATTACKS
EXERCISES AND WARMUPS
Hi! I'm Mer.
The Savannah College of Art and Design has honed my passion for illustration, where I'm pursuing a Bachelor of Fine Arts degree with an expected completion in 2025. My journey into the art world has been a constant source of joy and inspiration!
My expertise in Adobe Creative Suite and digital illustration is not only a testament to my academic focus but also to my dedication to self-improvement and professional growth. As I approach the completion of my enrollment at SCAD, I am committed to leveraging my artistic competencies in a way that enriches my professional endeavors and contributes to my success in the field!
EXAMPLES
Last updated: 9/10/2024
Absence of Us
This was a project for my Concept Design for Animation and Games class that took ten weeks to complete. I was tasked to create four unique characters and develop a world for them to explore.
An alien finds themselves accidentally transported into the future, where something seems to have gone horribly wrong, resulting in their species' extinction.
Escape from Mt. Mullburough
This was a project for one of my illustration courses at SCAD, in which I developed three characters to put in a unique environment.
A mole miner travels deep into a treacherous cavern to strike it rich, with his nephew unknowingly following close behind. Inside, they find the opposite of what they're looking for: danger.
The Super Hungry Caterpillar
This was a project for one of my illustration courses at SCAD, in which you were to choose a popular fictional character, and bring them to a completely different setting. I chose the Very Hungry Caterpillar from the popular children's book. I made the caterpillar huge, and stuck it into a high-fantasy setting. Does it breathe fire now? Who knows?
Velvet and Shay
In the blistering heat of the desert, where cactus-headed folk roam and legends come to life, the extraordinary simply seems ordinary. Velvet Penrose is a sharp-shooting bounty hunter with a heart of gold and a penchant for adventure. Mounted atop a swift-legged sand shark that cuts through the dunes like a knife through butter, our hero sets out on a thrilling pursuit of the notorious Saguaro Shay, a thorny outlaw whose exploits strike fear into the hearts of even the most hardened desperados.
Dhug Infernum
A colony of dwarven engineers choose a volcanic cavern as their home, constructing towering factories and warehouses to contain their thermo-electric machinery.
Crimson Pearl Plateaus
This underwater alien biome is inhabited by bright red corals, snaking vines, and giant, sponge-like plants that hold lustrous crimson seeds.
The Red Forest
Hidden between the snowy hills of the arctic, there exists a grove of sublime plant life that seems to beckon weary visitors to take a rest beneath the sheltering, sanguine canopies.
Star-Blasted Mesas
Long ago, this desert ecosystem was struck by a hail of comets, peppering the arid landscape with cosmic scars, and imbuing it with magic.
League of Legends Skin (2023)
Winterblessed Aatrox
I love League of Legends, and as an artist, how could I not try to make my own skin? When the latest batch of Winterblessed skins dropped in Winter 2023, I thought it was criminal that Aatrox didn't get one.
Rift Gala (2021-2022)
Vel'koz, Veigar, and Kled
The Rift Gala was a collaborative project created by League of Legends fans as a love letter to the League franchise, inspired by the Met Gala. The event was covered by video game news source Polygon, and was closely watched by both fans and Riot Games themselves.
I got the opportunity to design looks for champions Vel'Koz and Veigar in 2021, and Kled in 2022.
- Rift Gala Twitter Page
- Riftmas Twitter Page
- Rift Gala Website
- Polygon's 2021 Rift Gala Coverage
- Polygon's 2022 Rift Gala Coverage
Fall 2021 Work
Winter 2021 Work
Fall 2022 Work
Winter 2022 Work
No Straight Roads: Encore Edition (2021)
No Straight Roads is a rhythm-based action platformer created by Malaysian indie studio Metronomik. In 2021, they released No Straight Roads: Encore edition, a special edition of the game exclusive to Steam users.
I had the opportunity to have my artwork included in the game as a collectible item.
Forget (2017-2020)
Forget is a webcomic I published onto the digital comic site Webtoon by myself when I was 14 years old. It follows the story of a group of extraterrestrials and robots as they uncover the secrets of an evil, world-destroying threat.
Due to COVID and college starting, I had to put the project on an indefinite hiatus. Still, through Forget, I was able to see what it was like to work in the industry at a young age.
Overwatch Character Concept
Over the winter of 2023, I made a concept for an Overwatch hero, complete with abilities, skins, and special effects. I learned about what goes into an Overwatch character, studied in-game effects and HUDs, and followed in the footsteps of the masters in order to create a believable, never-before-seen hero.
Future Funk Flux
This was a project I did for Anatomy and Rendering for the Real and Imagined, a course at SCAD. For the whole quarter, I developed the concept of an alien species that uses funk music to fight.
Alien: Reanimated with Caleb Staker
During the summer of 2024, I completed a character design mentorship with the talented Caleb Staker. I delved into character design by drawing some of the Alien cast members. From turnarounds to pose explorations and hand charts, I covered the full spectrum of creating compelling characters.
As part of the mentorship, I was tasked with drawing people from life. I started with focusing on accurate depictions of figures, then I was challenged to exaggerate proportions.